Pub
Source: Dungeon Masterās Guide (2024), page 344. Creator: Wizards of the Coast / D&D Studio.
Quick Reference
| Field | Value |
|---|---|
| Facility type | special |
| Required level | 13 |
| Space | roomy, vast |
| Hirelings | 1, 4 |
| Bastion order | research |
| Prerequisite | None. |
Rules Text
Folks come here to consume tasty beverages and socialize. Your Pub might be a bar, coffee shop, or tea room, and it might have a colorful name, such as the Rusty Flagon or the Dragonās Loft. The facilityās hireling, who serves as the bartender, maintains a network of spies scattered throughout nearby communities. These spies are useful sources of information and frequent the Pub, often incognito.
Research: Information Gathering
When you issue the Research order to this facility, you commission the Pubās bartender to gather information from spies who are aware of all important events happening within 10 miles of your Bastion over the next 7 days. During that time, these spies can divulge the location of any creature that is familiar to you, provided the creature is within 50 miles of your Bastion and not hidden by magic or confined to a location that the DM deems is beyond the spy networkās ability to locate. If the spies learn the targetās location, they also learn where that creature has been for the previous 7 days.
Pub Special
The Pub has one magical beverage on tap, chosen from the options below:
-
Bigbyās Burden: Drinking a pint of this beverage grants you the āenlargeā effect of an Enlarge/Reduce spell that has a duration of 24 hours (no saving throw allowed).
-
Kiss of the Spider Queen: Drinking a pint of this beverage grants you the effect of a Spider Climb spell that has a duration of 24 hours.
-
Moonlight Serenade: Drinking a pint of this beverage gives you Darkvision out to 60 feet for 24 hours. If you already have Darkvision, its range is extended by 60 feet for the same duration.
-
Positive Reinforcement: Drinking a pint of this beverage gives you Resistance to Necrotic damage for 24 hours.
-
Sterner Stuff: For 24 hours after drinking a pint of this beverage, you automatically succeed on saving throws to avoid or end the Frightened condition.
At the start of a Bastion turn, you can switch to one of the other options. Your DM may create new options. A pint of this magical beverage loses its magic 24 hours after itās poured.
Enlarging the Facility
You can enlarge your Pub to a Vast facility by spending 2,000 GP. If you do so, the Pub can have two magical beverages from the Pub Special list on tap at a time. A Vast Pub gains three additional hirelings, for a total of four. These new hirelings are servers. Assign names and personalities to them as you see fit.
Balance Notes
- Compare this facility against other 13-level facilities before allowing homebrew upgrades.
- Keep the listed Bastion order as the primary action loop; additional benefits should usually be narrative, temporary, or gated by downtime.
- If this facility grants creatures, information, resources, crafted items, or empowerment, keep those outputs tied to Bastion turns rather than free adventuring actions.
Links
- Parent index: Bastions Index
- Source index: 00 - Dungeon Masters Guide 2024 Index