The Role of Dreams; Dream Adventures
Source: Eberron: Rising from the Last War p. 196
Dream Adventures
dice: [](the-role-of-dreams-dream-adventures-erlw.md#^dream-adventures)
| dice: d4 | Adventure Goal |
|---|---|
| 1 | Break a psychic lock that is preventing a House Thuranni spy from remembering what they learned about a sinister Dreaming Dark plot. |
| 2 | Escape into Dal Quor to find an artifact that can be brought back to the Material Plane when the characters awaken. |
| 3 | Rescue a character who is suffering from debilitating recurring nightmares by defeating the quori inhabiting the character’s mind. |
| 4 | Stop the construction of an eldritch machine in Dal Quor that will give the quori physical access to the Material Plane again. |
| ^dream-adventures |