The Role of Dreams; Dream Adventures

Source: Eberron: Rising from the Last War p. 196

Dream Adventures

dice: [](the-role-of-dreams-dream-adventures-erlw.md#^dream-adventures)

dice: d4Adventure Goal
1Break a psychic lock that is preventing a House Thuranni spy from remembering what they learned about a sinister Dreaming Dark plot.
2Escape into Dal Quor to find an artifact that can be brought back to the Material Plane when the characters awaken.
3Rescue a character who is suffering from debilitating recurring nightmares by defeating the quori inhabiting the character’s mind.
4Stop the construction of an eldritch machine in Dal Quor that will give the quori physical access to the Material Plane again.
^dream-adventures