Giant Rat (Diseased)
Source: Monster Manual p. 327. Available in the SRD and the Basic Rules (2014)
"name": "Giant Rat (Diseased)"
"size": "Small"
"type": "beast"
"alignment": "Unaligned"
"ac": !!int "12"
"hp": !!int "7"
"hit_dice": "2d6"
"modifier": !!int "2"
"stats":
- !!int "7"
- !!int "15"
- !!int "11"
- !!int "2"
- !!int "10"
- !!int "4"
"speed": "30 ft."
"senses": "darkvision 60 ft., passive Perception 10"
"languages": ""
"cr": "1/8"
"traits":
- "desc": "The rat has advantage on Wisdom (Perception) checks that rely on smell."
"name": "Keen Smell"
- "desc": "The rat has advantage on an attack roll against a creature if at least\
\ one of the rat's allies is within 5 feet of the creature and the ally isn't\
\ incapacitated."
"name": "Pack Tactics"
"actions":
- "desc": "*Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 4 (1d4\
\ + 2) piercing damage. If the target is a creature, it must succeed on a DC\
\ 10 Constitution saving throw or contract a disease. Until the disease is cured,\
\ the target can't regain hit points except by magical means, and the target's\
\ hit point maximum decreases by 3 (1d6) every 24 hours. If the target's hit\
\ point maximum drops to 0 as a result of this disease, the target dies."
"name": "Bite"
"source":
- "MM"Environment
underdark, forest, swamp, urban