Keeping the Action Going; New Development

Source: Eberron: Rising from the Last War p. 186

New Development

dice: [](keeping-the-action-going-new-development-erlw.md#^new-development)

dice: d8Event
1One or more minions of the adventure’s primary villain arrive to put a stop to the party’s meddling.
2Someone else with the same goal as the party shows up to get them out of the way.
3Someone is out for revenge against the party for a past wrong (perhaps something that happened in a previous adventure).
4Someone has a violent argument with an NPC in the same room as the adventurers.
5Someone wants a special item carried by one of the characters.
6A jealous person thinks one of the adventurers is meddling with the person’s romantic partner.
7A person in love with the villain tries to stop the party from interfering with the villain’s business.
8A monster bursts in looking for food.
^new-development