Shady Nightclub Adventures

Source: Eberron: Rising from the Last War p. 247

Shady Nightclub Adventures

dice: [](shady-nightclub-adventures-erlw.md#^shady-nightclub-adventures)

dice: d6Adventure Goal
1Get accepted into a private high-stakes card game, and try to win the grand prize.
2Find out which Sharn Watch captain has a private meeting with a Boromar fence, and steal whatever the captain is buying.
3Track down a missing noble hunted by assassins.
4Steal a hidden stash of dreamlily.
5Broker a deal with the Boromars on behalf of a city councilor who’s too scared to face the family in person.
6Find evidence that could be used to blackmail a member of a dragonmarked house.
^shady-nightclub-adventures