Shady Nightclub Adventures
Source: Eberron: Rising from the Last War p. 247
Shady Nightclub Adventures
dice: [](shady-nightclub-adventures-erlw.md#^shady-nightclub-adventures)
| dice: d6 | Adventure Goal |
|---|---|
| 1 | Get accepted into a private high-stakes card game, and try to win the grand prize. |
| 2 | Find out which Sharn Watch captain has a private meeting with a Boromar fence, and steal whatever the captain is buying. |
| 3 | Track down a missing noble hunted by assassins. |
| 4 | Steal a hidden stash of dreamlily. |
| 5 | Broker a deal with the Boromars on behalf of a city councilor who’s too scared to face the family in person. |
| 6 | Find evidence that could be used to blackmail a member of a dragonmarked house. |
| ^shady-nightclub-adventures |