Balance and Homebrew Framework for Bastions

Core Principle

A Bastion facility should create screen time, choices, hooks, and identity. It should not simply grant free permanent power.

Power Scale

Facility LevelRecommended PowerSafe ExamplesAvoid
5Convenience and minor advantageslocal information, common consumables, simple defenders, weak charmsrare items, free teleportation, permanent bonuses
9Moderate mobility or productionmounts, specialized crafting, social networks, limited rare resourceshigh passive income, strong permanent pets
13Regional influence and limited strong magicplanar contact, deep research, elite defenders, weekly blessingshigh-level spell replication without cost, constant immunities
17Controlled epic powerdemiplanes, guilds, war rooms, campaign-scale effectssolving adventures remotely, unlimited mobile armies

Homebrew Facility Template

name: "Facility Name"
type: special
level_required: 5 | 9 | 13 | 17
space: cramped | roomy | vast
hirelings: number and role
order: craft | empower | harvest | recruit | research | trade
prerequisite: class, focus, proficiency, faction, renown, quest, or none
source/creator: DM, player, supplement, etc.

Approval Checklist

  • The facility has a level and prerequisite comparable to official facilities.
  • The benefit has a duration, frequency, and clear limit.
  • The benefit has a cost in gold, time, resources, risk, or attention.
  • It does not replace a class feature, key spell, or whole adventure.
  • It creates at least one unique complication or story hook.
  • Hirelings are NPCs, not abstract buttons.

Limits by Order

Craft

Require formulas, tools, gold, time, and rare components for important items.

Empower

Prefer temporary charms, one-use benefits, resistance windows, or situational advantage. Avoid permanent bonuses.

Harvest

Use limited stock, expiry, processing, and demand.

Recruit

Defenders defend the Bastion. Bringing forces into adventures should require logistics and risk.

Research

Research reveals leads, maps, names, rumors, and context. It should not replace investigation or adventure.

Trade

Trade should create contacts, debts, market access, and rumors. Pure passive profit should be modest.