Gnomes of Zilargo; Zil Schemes

Source: Eberron: Rising from the Last War p. 23

Zil Schemes

dice: [](gnomes-of-zilargo-zil-schemes-erlw.md#^zil-schemes)

dice: d10Scheme
1Your family is working on a new form of elemental binding, but they need a lot of Khyber dragonshards.
2You have an anonymous contact who sends you missions via the sending spell. When you do as you’re asked, you receive handsome rewards.
3You’ve inherited a plot of land in Q’barra. If you don’t visit within a year, you’ll lose the claim.
4Due to an unusual twist of Triumvirate law, you share the same name with a number of other Zil, and you’re all legally considered to be the same person.
5You’ve acquired a spellshard (described in “chapter 5”) that contains a vast amount of text in a strange code.
6You know the location of a wanted war criminal, and you’ve been trying to decide whether to turn them in or try to get something in exchange for your silence.
7You’ve been selling false treasure maps, but now you’ve found one that might be real.
8You’ve acquired a controlling stake in a dragonshard mine, which was abandoned long ago. But why? Kobolds? Aberrations? There’s only one way to find out!
9Your family is facing financial ruin, and they’ve taken out a life insurance policy on you. It only pays out if you die under unusual circumstances, and they’re encouraging you to seek out more dangerous adventures.
10You’re peddling a life-extension scheme where clients are petrified by a medusa and then restored later.
^zil-schemes