Emerald Claw Adventure Hooks

Source: Eberron: Rising from the Last War p. 226

Emerald Claw Adventure Hooks

dice: [](emerald-claw-adventure-hooks-erlw.md#^emerald-claw-adventure-hooks)

dice: d8NPC
1What at first appears to be a renegade group of Aundairian soldiers turn out to be undead under the order’s control.
2The order strikes at a small keep, demanding the inhabitants surrender a particular volume from their library.
3Investigating strange lights and sounds emanating from a crypt in the dead of night reveals the Emerald Claw experimenting on the corpses within.
4The Emerald Claw violates graves near a small village, animating the corpses into undead laborers to help build an eldritch machine.
5The Emerald Claw claims a village’s town hall for its own use, and any who come near are attacked. The sounds of torture ring out from within the building.
6Investigating disappearances among an elf community reveals that the Order of the Emerald Claw has been attempting to inscribe something like a dragonmark in their skin, then reanimating the failed experiments as zombies.
7While searching for a magic item in Dhakaani ruins across southern Khorvaire, the characters discover that Emerald Claw agents are looking for the same thing and seem to have access to information the adventurers lack.
8A large force of Emerald Claw knights offers the characters a choice: join the order, or submit themselves to death and an eternity of servitude from beyond the grave.
^emerald-claw-adventure-hooks