Nemesis

Source: Eberron: Rising from the Last War p. 91

Nemesis

dice: [](nemesis-erlw.md#^nemesis)

dice: d6Nemesis
1Necromancer. You lost a lot of friends in battle, but what made it worse was watching that cackling wizard raise them as zombies and turn them against you.
2Camp Commandant. As prisoners of war, you were captured and subjected to brutal conditions in a prisoner camp. The commandant delighted in your pain.
3Inept Commander. Your friends would still be alive if one incompetent officer with political power and influential allies hadn’t sent you on a disastrous mission.
4Colossus. You were among those who survived an encounter with a warforged colossus. Cyre or House Cannith—whoever was responsible for such a nightmare—deserves whatever evil fate comes their way.
5Mercenaries. A band of traitorous mercenaries who switched sides, turning the battle against you.
6Champion. One mighty hero fought on the enemy side, wielding powerful magic and cruel strategies against the rank-and-file soldiers on your side.
^nemesis