Bandit

Source: Monster Manual (2024) p. 27, Eberron: Forge of the Artificer. Available in the SRD and the Free Rules (2024)

Bandits are inexperienced ne’er-do-wells who typically follow the orders of higher-ranking bandits.

Bandits

Criminals and Scoundrels

  • Habitat. Any
  • Treasure. Any

Bandits use the threat of violence to take what they want. Such criminals include gang members, desperadoes, and lawless mercenaries. Yet not all bandits are motivated by greed. Some are driven to lives of crime by unjust laws, desperation, or the threats of merciless leaders.

Roll on or choose a result from the Bandit Motivations table to determine the circumstances behind a bandit’s crimes.

A quote from Jarlaxle

I am he who rules the world, don’t you know? One little piece at a time.

Bandit Motivations

dice: [](bandit-xmm.md#^bandit-motivations)

dice: 1d6The Bandit…
1Fights only oppressors.
2Is an ex-soldier who was discarded by their nation and now takes what they were promised.
3Is in a gang that views nonmembers as foes.
4Hesitantly serves a villainous leader.
5Secretly works for a government or a regional ruler to sow chaos.
6Takes what they need to survive.
^bandit-motivations
"name": "Bandit (XMM)"
"size": "Small or Medium"
"type": "humanoid"
"alignment": "Neutral"
"ac": !!int "12"
"hp": !!int "11"
"hit_dice": "2d8 + 2"
"modifier": !!int "1"
"stats":
  - !!int "11"
  - !!int "12"
  - !!int "12"
  - !!int "10"
  - !!int "10"
  - !!int "10"
"speed": "30 ft."
"gear":
  - "leather armor"
  - "light crossbow"
  - "scimitar"
"senses": "passive Perception 10"
"languages": "Common, Thieves' cant"
"cr": "1/8"
"actions":
  - "desc": "*Melee Attack Roll:* +3, reach 5 ft. *Hit:* 4 (1d6 + 1) Slashing damage."
    "name": "Scimitar"
  - "desc": "*Ranged Attack Roll:* +3, range 80/320 ft. *Hit:* 5 (1d8 + 1) Piercing\
      \ damage."
    "name": "Light Crossbow"
"source":
  - "XMM"
  - "EFA"
"image": "/3-Mechanics/CLI/bestiary/humanoid/token/bandit-xmm.webp"

Environment

any