Construct Forge
Source: Eberron: Forge of the Artificer, page 48. Creator: Wizards of the Coast / D&D Studio.
Quick Reference
| Field | Value |
|---|---|
| Facility type | special |
| Required level | 17 |
| Space | vast |
| Hirelings | 2 |
| Bastion order | recruit |
| Prerequisite | Ability to use a listed spellcasting focus: artisansTool. |
Rules Text
A Construct Forge is used to create Constructs.
Recruit: Construct
When you issue the Recruit order to this facility, you commission the facilityās hirelings to craft a Construct from the Forge Constructs table. The construction takes the time and costs you the amount listed in the table.
Constructs made in this facility count as Bastion Defenders. Deduct any you lose from your Bastion Defenders roster. You can choose not to count one or more of these creatures as Bastion Defenders, in which case they canāt be called on to defend the Bastion. Instead, they act in accordance with their nature and use their stat blocks in the Monster Manual.
| Creature | Time | Cost |
| --- | --- | --- |
| Animated Armor | 14 days | 1,000 GP |
| Animated Broom | 7 days | 250 GP |
| Animated Flying Sword | 7 days | 250 GP |
| Animated Rug of Smothering | 21 days | 2,000 GP |
| Helmed Horror | 42 days | 5,000 GP |
| Scarecrow | 14 days | 1,000 GP |
| Shield Guardian | 63 days | 25,000 GP |
| Warforged Titan* | 250 days | 200,000 GP |
Balance Notes
- Compare this facility against other 17-level facilities before allowing homebrew upgrades.
- Keep the listed Bastion order as the primary action loop; additional benefits should usually be narrative, temporary, or gated by downtime.
- If this facility grants creatures, information, resources, crafted items, or empowerment, keep those outputs tied to Bastion turns rather than free adventuring actions.
Links
- Parent index: Bastions Index
- Source index: 00 - Eberron Forge of the Artificer Index