Giant Goat
Source: Monster Manual p. 326. Available in the SRD and the Basic Rules (2014)
"name": "Giant Goat"
"size": "Large"
"type": "beast"
"alignment": "Unaligned"
"ac": !!int "11"
"ac_class": "natural armor"
"hp": !!int "19"
"hit_dice": "3d10 + 3"
"modifier": !!int "0"
"stats":
- !!int "17"
- !!int "11"
- !!int "12"
- !!int "3"
- !!int "12"
- !!int "6"
"speed": "40 ft."
"senses": "passive Perception 11"
"languages": ""
"cr": "1/2"
"traits":
- "desc": "If the goat moves at least 20 feet straight toward a target and then\
\ hits it with a ram attack on the same turn, the target takes an extra 5 (2d4)\
\ bludgeoning damage. If the target is a creature, it must succeed on a DC 13\
\ Strength saving throw or be knocked prone."
"name": "Charge"
- "desc": "The goat has advantage on Strength and Dexterity saving throws made against\
\ effects that would knock it prone."
"name": "Sure-Footed"
"actions":
- "desc": "*Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 8 (2d4\
\ + 3) bludgeoning damage."
"name": "Ram"
"source":
- "MM"
"image": "/3-Mechanics/CLI/bestiary/beast/token/giant-goat.webp"Environment
mountain, grassland, hill