Death Cultist

Source: Monster Manual (2024) p. 86, Eberron: Forge of the Artificer

Death cultists revel in nihilistic forces, embracing them as paths to undeath, multiversal purity, or entropic inevitability. These cultists serve powerful undead beings, apocalyptic prophecies, or immortals with power over death, such as Acererak, Kyuss, Orcus, Vecna, or Wee Jas.

Cultists

Doomsayers and Fanatics

  • Habitat. Any
  • Treasure. Individual, Relics

Cultists use magic and extreme measures to spread radical beliefs. Some privately pursue esoteric secrets, while others form shadowy cabals seeking to bring about terrifying ends. Cultists often follow obscure mystical traditions or obsess over interpretations of ancient prophecies. They might worship supernatural patrons—deities, otherworldly creatures, manipulative alien minds, or stranger forces. Roll on or choose a result from the Cultist Agendas table to inspire what a cultist seeks to achieve.

Cultist Agendas

dice: [](death-cultist-xmm.md#^cultist-agendas)

dice: 1d6The Cultist Strives To…
1Bring about the end of a dominant order, an age, or the world.
2Burn away the comfortable lies of reality, revealing forgotten or terrible truths.
3Expand their faith though mind control or supernatural coercion.
4Make global changes, like sinking the land or awakening volcanoes.
5Remake life on a mass scale, altering other creatures’ bodies or spiritual beings.
6Summon their deity or its herald, weapon, or realm into their world.
^cultist-agendas

Occult Symbols

Cults often identify with symbols that exemplify their beliefs. Such symbols might mark objects important to the cult, as well as the dress and bodies of cultists themselves. These symbols might be broadly understandable, or they might have meaning only to cultists. Roll twice on or choose results from the Cult Symbols table to inspire a cult’s icons.

Cult Symbols

dice: [](death-cultist-xmm.md#^cult-symbols)

dice: 1d10The Symbol Is…Depicted As…
1An alchemical signA calendar or map
2An animalA crest or as heraldry
3A celestial bodyAn elaborate diagram
4A deity’s iconA metaphorical image
5An elementA mystical being
6An eyePart of an equation
7A geometric shapeA repeating pattern
8A letter or numberA series of scratches
9Part of a monsterA simple pictogram
10A skullA weapon or tool
^cult-symbols

Cult Members

Cults often form hierarchies around a charismatic or domineering leader. While cult members might work independently, they take their orders from superiors with greater supernatural powers.

Types of Cultists

Cults can organize around any mystical tradition, but many serve supernatural beings. Cult members often have abilities tied to the forces they worship.

A quote from Rites of the Cult of Elemental Evil

Dread Tharizdun, power of the Elder Elemental Eye and master of all destructive forces, I am the Champion of Elemental Evil and am ready to carry out your wishes.

"name": "Death Cultist (XMM)"
"size": "Small or Medium"
"type": "humanoid"
"alignment": "Neutral Evil"
"ac": !!int "17"
"hp": !!int "127"
"hit_dice": "15d8 + 60"
"modifier": !!int "4"
"stats":
  - !!int "19"
  - !!int "12"
  - !!int "18"
  - !!int "12"
  - !!int "16"
  - !!int "14"
"speed": "30 ft."
"saves":
  - "constitution": !!int "7"
  - "wisdom": !!int "6"
"skillsaves":
  - "name": "Insight"
    "desc": "+6"
  - "name": "Perception"
    "desc": "+6"
  - "name": "Religion"
    "desc": "+4"
"gear":
  - "splint armor"
"senses": "passive Perception 16"
"languages": "Common"
"cr": "8"
"actions":
  - "desc": "The cultist makes three attacks, using Dread Scythe or Deathly Ray in\
      \ any combination."
    "name": "Multiattack"
  - "desc": "*Melee Attack Roll:* +7, reach 10 ft. *Hit:* 9 (1d10 + 4) Slashing damage\
      \ plus 11 (2d10) Necrotic damage, and the target can't regain <span title=\"\
      Player's Handbook (2024)\">Hit Points</span> until the end of its next turn."
    "name": "Dread Scythe"
  - "desc": "*Ranged Attack Roll:* +6, range 120 ft. *Hit:* 22 (4d10) Necrotic damage."
    "name": "Deathly Ray"
  - "desc": "The cultist casts one of the following spells, using Wisdom as the spellcasting\
      \ ability (spell save DC 14):\n\n**At will:** Speak with Dead, Thaumaturgy"
    "name": "Spellcasting"
"bonus_actions":
  - "desc": "*Wisdom Saving Throw:* DC 14, each creature in a 20-foot <span title=\"\
      Player's Handbook (2024)\">Emanation</span> originating from the cultist. *Failure:*\
      \ 14 (4d6) Psychic damage, and the target has the Frightened condition until\
      \ the end of its next turn. *Success:* Half damage only."
    "name": "Spirit Wail (Recharge 5-6)"
"source":
  - "XMM"
  - "EFA"
"image": "/3-Mechanics/CLI/bestiary/humanoid/token/death-cultist-xmm.webp"

Environment

any