Xoriat, the Realm of Madness; Xoriat Manifest Zone Features

Source: Eberron: Rising from the Last War p. 232

Xoriat Manifest Zone Features

dice: [](xoriat-the-realm-of-madness-xoriat-manifest-zone-features-erlw.md#^xoriat-manifest-zone-features)

dice: d4Feature
1Reality is frayed here. Casting any spell of 1st level or higher triggers a roll on the Wild Magic Surge table in chapter 3 of the “Player’s Handbook”.
2A character must make a DC 14 Charisma saving throw at the end of each hour spent in this place. On a failed save, the character is afflicted with a random form of short-term madness (see “chapter 8” of the “Dungeon Master’s Guide”).
3Residents of a settlement here display bizarre mutations and unsettling behavior. Visitors who stay too long develop odd characteristics as well.
4A cavern here is a cancerous tumor that issues forth aberrations to prey upon the world, and it is growing.
^xoriat-manifest-zone-features