Watch Your Step!; Falling in Sharn
Source: Eberron: Rising from the Last War p. 152
Falling in Sharn
dice: [](watch-your-step-falling-in-sharn-erlw.md#^falling-in-sharn)
| dice: d8 | Result |
|---|---|
| 1 | You fall hundreds of feet before striking the ground at the base of the towers. |
| 2 | You fall 3d6 × 10 feet before striking a bridge. A major bridge in an upper or a middle ward will have a feather fall enchantment; otherwise, it’s going to be a hard landing. |
| 3 | You fall 2d4 × 10 feet and land in a passing skycoach, possibly injuring a passenger. |
| 4 | You fall 4d4 × 5 feet and strike an outcropping, flagpole, or projecting statue. If you survive, you’re still precariously perched on the edge of a tower or bridge. |
| 5 | You fall past a hippogriff—make a successful DC 15 Dexterity (Acrobatics) check to catch its leg! |
| 6 | A gargoyle or giant owl catches you—then threatens to drop you if it doesn’t get a reward. |
| 7 | You can fly! Actually, a nearby wizard or artificer casts feather fall to save you, but for a moment it felt like you can fly. And now the spellcaster wants payment. |
| 8 | You strike a small air elemental that was drawn to the city. Doing this cushions your fall, but now you’re on top of an air elemental. |
| ^falling-in-sharn |