Docent

Wondrous item, rare (requires attunement by a warforged)

A docent is a small metal sphere, about 2 inches across, studded with dragonshards. To attune to a docent, you must embed the item somewhere on your body, such as your chest or your eye socket.

Sentience

A docent is a sentient item of any alignment with an Intelligence of 16, a Wisdom of 14, and a Charisma of 14. It perceives the world through your senses. It communicates telepathically with you and can speak, read, and understand any language it knows (see ā€œRandom Propertiesā€ below).

Life Support

Whenever you end your turn with 0 hit points, the docent can make a Wisdom (Medicine) check with a +6 bonus. If this check succeeds, the docent stabilizes you.

Random Properties

A docent has the following properties:

Languages. The docent knows Common, Giant, and dice:1d4|noform|noparens|avg (1d4) additional languages chosen by the DM. If a docent knows fewer than six languages, it can learn a new language after it hears or reads the language through your senses.

Skills. The docent has a +7 bonus to one of the following skills (roll a dice:d4|noform|noparens|avg (d4)): (1) Arcana, (2) History, (3) Investigation, or (4) Nature.

Spells. The docent knows one of the following spells and can cast it at will, requiring no components (roll a dice:d6|noform|noparens|avg (d6)): (1–2) detect evil and good or (3–6) detect magic. The docent decides when to cast the spell.

Personality

A docent is designed to advise and assist the warforged it’s attached to. One of the simple functions of a docent is to serve as a translator. The docent’s properties are under its control, and if you have a bad relationship with your docent, it might refuse to assist you.

Source: Eberron: Rising from the Last War p. 276