Artillerist
Artificer: Artificer Subclass
Source: Eberron: Forge of the Artificer
Class and Feature Progression
Level PB Features 1st +2 2nd +2 3rd +2 Artillerist 4th +2 5th +3 Arcane Firearm 6th +3 7th +3 8th +3 9th +4 Explosive Cannon 10th +4 11th +4 12th +4 13th +5 14th +5 15th +5 Fortified Position 16th +5 17th +6 18th +6 19th +6 20th +6
Class Features
Artillerist (Level 3)
Wield Destructive Power from Afar
An Artillerist specializes in using magic to hurl energy, projectiles, and explosions on a battlefield.
Tools of the Trade (Level 3)
You gain the following benefits.
Ranged Weaponry
You gain proficiency with Martial Ranged weapons.
Tool Proficiency
You gain proficiency with Woodcarverās Tools. If you already have this proficiency, you gain proficiency with one other type of Artisanās Tools of your choice.
Wand Crafting
When you craft a magic Wand, the amount of time required to craft it is halved.
Artillerist Spells (Level 3)
When you reach an Artificer level specified in the Artillerist Spells table, you thereafter always have the listed spells prepared.
Artillerist Spells
| Artificer Level | Spells |
|---|---|
| 3 | Shield, Thunderwave |
| 5 | Scorching Ray, Shatter |
| 9 | Fireball, Wind Wall |
| 13 | Ice Storm, Wall of Fire |
| 17 | Cone of Cold, Wall of Force |
| ^artillerist-spells |
Eldritch Cannon (Level 3)
Using Smithās Tools or Woodcarverās Tools, you can take a Magic action to create a Small or Tiny Eldritch Cannon in an unoccupied space on a horizontal surface within 5 feet of yourself. You determine its appearance, including whether you carry it or not (and your choice of legs or wheels, for the latter). It disappears if it is reduced to 0 Hit Points or after 1 hour. You can dismiss it early as a Magic action.
Once you create a cannon, you canāt do so again until you finish a Long Rest or expend a spell slot to create one. You can have only one cannon at a time and canāt create one while you already have one.
Arcane Firearm (Level 5)
When you finish a Long Rest, you can use Woodcarverās Tools to carve special sigils into a Rod, Staff, Wand, or Martial Ranged weapon and thereby turn it into your Arcane Firearm. The sigils disappear from the object if you later carve them on a different item. The sigils otherwise last indefinitely.
You can use your Arcane Firearm as a Spellcasting Focus for your Artificer spells. When you cast an Artificer spell through the firearm, roll dice:1d8|noform|noparens|avg (1d8), and you gain a bonus to one of the spellās damage rolls equal to the number rolled.
Explosive Cannon (Level 9)
Every Eldritch Cannon you create is now more destructive. You gain the following benefits.
Detonate
When your cannon takes damage, you can take a Reaction to command the cannon to detonate if you are within 60 feet of it. Doing so destroys the cannon and forces each creature within 20 feet of it to make a Dexterity saving throw against your spell save DC, taking dice:3d10|noform|noparens|avg (3d10) Force damage on a failed save or half as much damage on a successful one.
Firepower
The cannonās damage rolls and the number of Temporary Hit Points granted by Protector increase by dice:1d8|noform|noparens|avg (1d8).
Fortified Position (Level 15)
Youāre a master at forming well-defended emplacements using your Eldritch Cannon. You gain the following benefits.
Double Firepower. You can now have two cannons at the same time, and you can create two with the same Magic action. (If you expend a spell slot to create the first cannon, you must expend another spell slot to create the second.) You can activate both of them with the same Bonus Action, ordering them to use the same activation option or different ones. You canāt create a third cannon while you have two.
Shimmering Field Projection
You and your allies have Half Cover while within 10 feet of your Eldritch Cannon.