Dolurrh, the Realm of the Dead; Dolurrh Manifest Zone Features

Source: Eberron: Rising from the Last War p. 229

Dolurrh Manifest Zone Features

dice: [](dolurrh-the-realm-of-the-dead-dolurrh-manifest-zone-features-erlw.md#^dolurrh-manifest-zone-features)

dice: d4Feature
1Bodies buried here reanimate in dice:1d4|noform|noparens|avg (1d4) days, possessed by restless spirits. These spirits might be malevolent or benign.
2Any necromancy spell of 1st level or higher cast within the zone is treated as if it were cast at a level one higher than the spell slot that was expended.
3Spells and abilities that raise the dead have a 50 percent chance to bring back dice:1d4|noform|noparens|avg (1d4) angry spirits as well. These might be banshees, ghosts, shadows, specters, wraiths, or other incorporeal undead.
4In order to cast a spell of 1st level or higher in the zone, the caster must succeed on a Constitution check with a DC equal to 10 + the level of the spell. On a failed check, the spell is not cast and its spell slot is not expended, but the action is lost.
^dolurrh-manifest-zone-features