Patron Benefits; Contacts

Source: Eberron: Rising from the Last War p. 86

Contacts

dice: [](patron-benefits-contacts-erlw.md#^contacts)

dice: d12Contact
1A friendly law-enforcement officer sends clients your way and gives you inside information about the workings of the watch.
2A satisfied former client with a minor position in local government can pull strings for you.
3A lieutenant in a crime gang knows the underworld and will help you so long as you don’t interfere in that gang’s affairs.
4A bitter, more experienced inquisitive spends a lot of time telling you who you could have talked to ten years ago—if that person hadn’t died—but still knows a lot about the city’s inner workings.
5The owner of a tavern or other business that attracts clientele from the seedy parts of society has an ear to the ground and often feeds you leads to more work.
6A wealthy former client can get you into high-society parties and put you in touch with other rich people.
7A nosy journalist always wants to write stories about your cases, but also helps lead you to new work and key contacts.
8A local priest appreciates the work you do and provides you with minor magical assistance.
9A tough-as-nails street urchin will carry messages for you, lead you anywhere in the city, and squeeze into tight spaces for a meager reward.
10A brooding warforged can connect you to an extensive network of former soldiers.
11A kalashtar seer might be a fraud, but also occasionally provides you with valuable leads.
12A curious changeling always seems to show up when you least expect it.
^contacts