Sacristy
Source: Dungeon Masterās Guide (2024), page 344. Creator: Wizards of the Coast / D&D Studio.
Quick Reference
| Field | Value |
|---|---|
| Facility type | special |
| Required level | 9 |
| Space | roomy |
| Hirelings | 1 |
| Bastion order | craft |
| Prerequisite | Ability to use a listed spellcasting focus: holy, druid. |
Rules Text
A Sacristy serves as a preparation and storage room for the sacred items and religious vestments.
Craft Options
When you issue the Craft order to this facility, choose one of the following options:
-
Craft:: Holy Water. You commission the facilityās hireling to craft a flask of Holy Water. The work takes 7 days and costs no money. You can spend GP during the creation process to increase the potency of the Holy Water. For every 100 GP you spend, up to a maximum of 500 GP, the damage dealt by the Holy Water increases by 1d8.
-
Craft:: Magic Item (Relic). You commission the facilityās hireling to craft a Common or an Uncommon magic item chosen by you from the Relics tables in chapter 7. The facility has the tool required to craft the item, and the hireling has proficiency with that tool as well as proficiency in the Arcana skill. See the āCrafting Magic Itemsā section in chapter 7 for the time and money that must be spent to craft the item. If the item allows its user to cast any spells from it, you must craft the item yourself (the facilityās hireling can assist), and you must have all those spells prepared every day you spend crafting the item.
Spell Refreshment
Having a Sacristy allows you to regain one expended spell slot of level 5 or lower after spending an entire Short Rest in your Bastion. You canāt gain this benefit again until you finish a Long Rest.
Balance Notes
- Compare this facility against other 9-level facilities before allowing homebrew upgrades.
- Keep the listed Bastion order as the primary action loop; additional benefits should usually be narrative, temporary, or gated by downtime.
- If this facility grants creatures, information, resources, crafted items, or empowerment, keep those outputs tied to Bastion turns rather than free adventuring actions.
Links
- Parent index: Bastions Index
- Source index: 00 - Dungeon Masters Guide 2024 Index