Eldritch Cannon

Source: Eberron: Forge of the Artificer

Note

Created by the Eldritch Cannon subclass feature.

title: Eldritch Cannon
![](/3-Mechanics/CLI/objects/token/eldritch-cannon-efa.webp#token)
*Unknown Unknown*
 
- **Armor Class** 18
- **Speed** 
 
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|10 (+0)|10 (+0)|10 (+0)|10 (+0)|10 (+0)|10 (+0)|
 
- **Damage Immunities** poison, psychic
 
## Actions
 
***Activate Cannon (Requires You to be within 60 Feet of the Cannon).*** As a <span title="Player's Handbook (2024)">Bonus Action</span>, you order the cannon to use the Flamethrower, Force Ballista, or Protector option below; you can direct the cannon to move up to 15 feet before or after that option:
 
- **Flamethrower.** The cannon blasts fire in a 15-foot <span title="Player's Handbook (2024)">Cone</span>. Each creature in that area makes a Dexterity saving throw against your spell save DC, taking 2d8 Fire damage on a failed save or half as much damage on a successful one. Flammable objects in the <span title="Player's Handbook (2024)">Cone</span> that aren't being worn or carried start burning.  
- **Force Ballista.** Make a ranged spell attack originating from the cannon at one creature or object within 120 feet of it. On a hit, the target takes 2d8 Force damage, and if the target is a creature, it is pushed up to 5 feet away from the cannon.  
- **Protector.** The cannon emits a burst of positive energy that grants itself and each creature of your choice within 10 feet of the cannon a number of <span title="Player's Handbook (2024)">Temporary Hit Points</span> equal to 1d8 plus your Intelligence modifier (minimum of +1).