Animated Armor

Source: Monster Manual (2024) p. 16, Eberron: Forge of the Artificer. Available in the SRD and the Free Rules (2024)

Animated suits of armor might move with steady deliberateness or awkward gaits. They’re often constructed from plate armor, making them easy to mistake for soldiers or helmed horrors. Other types of armor or even metal statuary might also become animated armor.

Animated Objects

Mundane Objects Come to Life

  • Habitat. Urban
  • Treasure. None

Magic can manipulate mundane items, compelling them to perform simple tasks. Such animate objects might be unassuming tools or decorations that can defend their creator. These objects follow simple instructions from whatever force or magic-user created them. If left unattended, they might defend an area for ages or repeat a task until they wear out.

Roll on or choose a result from the Animated Object Catalysts table to inspire what sort of magic motivates an ambulatory item.

A quote from Levity Quickstitch, Rogue

Lyin’ next to the chest were the bones of Cap’n Scornblade himself, still clutchin’ his rusty sword. Imagine my surprise when the blade flew from his bony grasp! Still got the scar.

Animated Object Catalysts

dice: [](animated-armor-xmm.md#^animated-object-catalysts)

dice: 1d10The Object Was Animated By…
1A Celestial or Fiend using the object to protect or torment a mortal.
2A combination of magic and technology, such as alchemy or alien science.
3The essence of someone transformed by a supernatural trickster.
4Fey as part of their games or wiles.
5Happenstance, with the item gaining a semblance of life after a hundred years of use.
6A magic-user in need of a guardian or servant.
7The song of a magical instrument.
8A spirit possessing the object.
9Wild magic, a spell that went awry, or a chaotic Artifact.
10The will of a powerful psychic being.
^animated-object-catalysts
"name": "Animated Armor (XMM)"
"size": "Medium"
"type": "construct"
"alignment": "Unaligned"
"ac": !!int "18"
"hp": !!int "33"
"hit_dice": "6d8 + 6"
"modifier": !!int "2"
"stats":
  - !!int "14"
  - !!int "11"
  - !!int "13"
  - !!int "1"
  - !!int "3"
  - !!int "1"
"speed": "25 ft."
"damage_immunities": "poison, psychic"
"condition_immunities": "charmed, deafened, exhaustion, frightened, paralyzed, petrified,\
  \ poisoned"
"senses": "Blindsight 60 ft., passive Perception 6"
"languages": ""
"cr": "1"
"actions":
  - "desc": "The armor makes two Slam attacks."
    "name": "Multiattack"
  - "desc": "*Melee Attack Roll:* +4, reach 5 ft. *Hit:* 5 (1d6 + 2) Bludgeoning damage."
    "name": "Slam"
"source":
  - "XMM"
  - "EFA"
"image": "/3-Mechanics/CLI/bestiary/construct/token/animated-armor-xmm.webp"

Environment

urban