Infirmary

Source: Ravenloft: The Horrors Within, page unknown. Creator: Wizards of the Coast / D&D Studio.

Quick Reference

FieldValue
Facility typespecial
Required level9
Spaceroomy
Hirelings2
Bastion ordercraft
Prerequisite{ā€œproficiencyā€: [{ā€œskillā€: [ā€œmedicineā€]]

Rules Text

An Infirmary provides emergency healing and continual care to injured or sick Bastion occupants.

Craft Options

When you issue the Craft order to this facility, choose one of the following options:

  • Craft:: Antitoxin. You commission the facility’s hirelings to craft two vials of Antitoxin. The work takes 7 days and costs no money. You can spend 50 GP during the creation process to enhance one of the vials of Antitoxin, or 100 GP to enhance both. An enhanced Antitoxin ends the Poisoned condition on the creature that drinks it. An enhanced Antitoxin loses this enhancement after 28 days.

  • Craft:: Enhanced Potion of Healing. You commission this facility’s hirelings to increase the potency of up to two Potion of Healing. You must provide the potions to be enhanced, and the process takes 14 days to complete. A Potion of Healing becomes a Potion of Greater Healing. When you reach level 13 you can provide up to two Potions of Healing (greater), each of which becomes a Potion of Superior Healing.

Triage

When your Bastion is attacked and you roll a number of dice to determine how many Bastion Defenders are lost, you can reroll a number of those dice equal to the number of hirelings this facility has. You must use the new roll.

Enlarging the Facility

You can enlarge your Infirmary to a Vast facility by spending 2,000 GP. If you do so, the Infirmary gains two hirelings, and the number of Antitoxins or Potions of Healing you can enhance at a time increases to four.

Balance Notes

  • Compare this facility against other 9-level facilities before allowing homebrew upgrades.
  • Keep the listed Bastion order as the primary action loop; additional benefits should usually be narrative, temporary, or gated by downtime.
  • If this facility grants creatures, information, resources, crafted items, or empowerment, keep those outputs tied to Bastion turns rather than free adventuring actions.