Giant Wasp
Source: Monster Manual p. 329. Available in the SRD and the Basic Rules (2014)
"name": "Giant Wasp"
"size": "Medium"
"type": "beast"
"alignment": "Unaligned"
"ac": !!int "12"
"hp": !!int "13"
"hit_dice": "3d8"
"modifier": !!int "2"
"stats":
- !!int "10"
- !!int "14"
- !!int "10"
- !!int "1"
- !!int "10"
- !!int "3"
"speed": "10 ft., fly 50 ft."
"senses": "passive Perception 10"
"languages": ""
"cr": "1/2"
"actions":
- "desc": "*Melee Weapon Attack:* +4 to hit, reach 5 ft., one creature. *Hit:* 5\
\ (1d6 + 2) piercing damage, and the target must make a DC 11 Constitution saving\
\ throw, taking 10 (3d6) poison damage on a failed save, or half as much damage\
\ on a successful one. If the poison damage reduces the target to 0 hit points,\
\ the target is stable but poisoned for 1 hour, even after regaining hit points,\
\ and is paralyzed while poisoned in this way."
"name": "Sting"
"source":
- "MM"
"image": "/3-Mechanics/CLI/bestiary/beast/token/giant-wasp.webp"Environment
grassland, forest, urban