Observatory
Source: Dungeon Masterās Guide (2024), page 343. Creator: Wizards of the Coast / D&D Studio.
Quick Reference
| Field | Value |
|---|---|
| Facility type | special |
| Required level | 13 |
| Space | roomy |
| Hirelings | 1 |
| Bastion order | empower |
| Prerequisite | Ability to use a listed spellcasting focus: True. |
Rules Text
Situated atop your Bastion, your Observatory contains a telescope aimed at the night sky.
Observatory Charm
You can use your Observatory to peer into the far corners of Wildspace and the Astral Plane. After spending a Long Rest in your Observatory, you gain a magical Observatory Charm (see āSupernatural Giftsā in chapter 3) that lasts for 7 days or until you use it. The Charm allows you to cast Contact Other Plane without expending a spell slot. You canāt gain this Charm again while you still have it.
Empower: Eldritch Discovery
When you issue the Empower order to this facility, you enable yourself or the facilityās hireling to explore the eldritch mysteries of the stars for 7 consecutive nights. At the end of that time, roll a die. If the number rolled is even, nothing is gained. If the number rolled is odd, an unknown power bestows one of the following Charms on you or another creature of your choice that is on the same plane of existence as you: Charm of Darkvision, Charm of Heroism, or Charm of Vitality (all described in chapter 3).
Balance Notes
- Compare this facility against other 13-level facilities before allowing homebrew upgrades.
- Keep the listed Bastion order as the primary action loop; additional benefits should usually be narrative, temporary, or gated by downtime.
- If this facility grants creatures, information, resources, crafted items, or empowerment, keep those outputs tied to Bastion turns rather than free adventuring actions.
Links
- Parent index: Bastions Index
- Source index: 00 - Dungeon Masters Guide 2024 Index