Party
BUTTON[button_player] – Create a new Player Character note
formulas:
Untitled: ""
TestForm: ""
Untitled 2: char_age.
properties:
property.char_race:
displayName: Race
property.char_gender:
displayName: Gender
property.char_status:
displayName: Status
property.char_class:
displayName: Class
property.char_age:
displayName: Age
property.char_items:
displayName: Inventory
file.name:
displayName: Character Name
property.Player:
displayName: Player Name
property.level:
displayName: Level
note.char_status:
displayName: Character Status
note.char_race:
displayName: Race
note.char_gender:
displayName: Gender
note.char_items:
displayName: Items
note.char_age:
displayName: Age
note.level:
displayName: Level
note.char_class:
displayName: Class
views:
- type: cards
name: Party Members
filters:
and:
- tags.contains("Category/Player")
- file.folder != "z_Templates/World Builder Templates"
order:
- file.name
- Player
- char_race
- char_gender
- level
- char_status
- char_class
- char_age
image: note.image
- type: table
name: Party View - Tables
filters:
and:
- tags == ["Category/Player"]
- file.folder != "z_Templates/World Builder Templates"
order:
- file.name
- Player
- char_race
- char_gender
- level
- char_status
- char_class
- char_age
image: note.image
Create New
Player Elements
World Elements
-
BUTTON[button_galaxy] – Create a new Galaxy – the largest cosmic structure in your universe
-
BUTTON[button_starsystem] – Create a new Star System – a sun and its orbiting bodies
-
BUTTON[button_planet] – Create a new Planet – a world within a star system
-
BUTTON[button_continent] – Create a new Continent – a major landmass on a planet
-
BUTTON[button_region] – Create a new Region – a local area within a continent (political, geographic, or cultural)
-
BUTTON[button_species] – Define a new Sapient Species – intelligent inhabitants of your world
-
BUTTON[button_hub] – Create a new Hub – populated places like Cities, Towns, Villages, Hamlets, Encampments, Keeps, Fortresses, Strongholds
-
BUTTON[button_place] – Create a new Place – natural or constructed locations like mountains, ruins, temples
-
BUTTON[button_pointofinterest] – Create a new Point of Interest – explorable sites like dungeons, ruins, crash sites, shrines
-
BUTTON[button_person] – Create a new Person – an individual NPC or character in the world
-
BUTTON[button_group] – Create a new Group – organizations like cults, guilds, factions, military orders
-
BUTTON[button_quest] – Create a new Quest – assignable tasks, missions, or narrative arcs
-
BUTTON[button_item] – Create a new Item – gear, artifacts, treasures, relics, or magical items
Recently Modified
formulas:
Untitled: ""
Untitled 2: ""
views:
- type: table
name: Recently Modified - All
order:
- file.name
- MyContainer
- MyCategory
- file.folder
- file.ctime
- file.mtime
- obsidianUIMode
sort:
- property: MyCategory
direction: DESC
- property: file.mtime
direction: DESC
- property: file.ctime
direction: ASC
- property: file.folder
direction: DESC
- property: formula.Untitled 2
direction: DESC
- property: property.MyCategory
direction: ASC
- property: property.Status
direction: DESC
limit: 10
columnSize:
file.name: 177
property.MyContainer: 189
property.MyCategory: 175
file.folder: 273
file.ctime: 170
- type: table
name: Regions
filters:
and:
- file.folder == "2-World/Regions"
order:
- file.name
- MyContainer
- MyCategory
- file.folder
- file.ctime
- file.mtime
sort:
- property: property.Status
direction: DESC
limit: 10
columnSize:
file.name: 177
property.MyContainer: 244
property.MyCategory: 175
file.folder: 273
file.ctime: 208
- type: table
name: Hubs
filters:
and:
- file.folder == "2-World/Hubs"
order:
- file.name
- MyContainer
- MyCategory
- file.folder
- file.ctime
- file.mtime
sort:
- property: file.name
direction: DESC
- property: property.Status
direction: DESC
limit: 10
columnSize:
file.name: 177
property.MyContainer: 244
property.MyCategory: 175
file.folder: 273
file.ctime: 208
- type: table
name: Places
filters:
and:
- file.folder == "2-World/Places"
order:
- file.name
- MyContainer
- MyCategory
- file.folder
- file.ctime
- file.mtime
sort:
- property: file.name
direction: DESC
- property: property.Status
direction: DESC
limit: 10
columnSize:
file.name: 177
property.MyContainer: 244
property.MyCategory: 175
file.folder: 273
file.ctime: 208
- type: table
name: Places of Interest
filters:
and:
- file.folder == "2-World/Points of Interest"
order:
- file.name
- MyContainer
- MyCategory
- file.folder
- file.ctime
- file.mtime
sort:
- property: property.Status
direction: DESC
limit: 10
columnSize:
file.name: 177
property.MyContainer: 244
property.MyCategory: 175
file.folder: 273
file.ctime: 208
- type: table
name: People
filters:
and:
- file.folder == "2-World/People"
order:
- file.name
- MyContainer
- MyCategory
- file.folder
- file.ctime
- file.mtime
sort:
- property: property.Status
direction: DESC
limit: 10
columnSize:
file.name: 177
property.MyContainer: 154
property.MyCategory: 175
file.folder: 273
file.ctime: 208
- type: table
name: Groups
filters:
and:
- file.folder == "2-World/Groups"
order:
- file.name
- MyContainer
- MyCategory
- file.folder
- file.ctime
- file.mtime
sort:
- property: file.ctime
direction: ASC
- property: file.name
direction: ASC
- property: property.Status
direction: DESC
limit: 10
columnSize:
file.name: 177
property.MyContainer: 244
property.MyCategory: 175
file.folder: 273
file.ctime: 208
- type: table
name: Quests
filters:
and:
- file.folder == "2-World/Quests"
order:
- file.name
- MyContainer
- MyCategory
- file.folder
- file.ctime
- file.mtime
sort:
- property: property.Status
direction: DESC
limit: 10
columnSize:
file.name: 177
property.MyContainer: 244
property.MyCategory: 175
file.folder: 273
file.ctime: 208
- type: table
name: Session Journals
filters:
and:
- file.folder == "1-Session Journals"
order:
- file.name
- MyContainer
- MyCategory
- file.folder
- file.ctime
- file.mtime
sort:
- property: file.name
direction: ASC
- property: property.Status
direction: DESC
limit: 10
columnSize:
file.name: 177
property.MyContainer: 244
property.MyCategory: 175
file.folder: 273
file.ctime: 208
Session Journals
BUTTON[button_journal] – Start a new Journal Entry for a Player or Session
views:
- type: cards
name: Journals - Vards
filters:
and:
- file.folder == "1-Session Journals"
order:
- file.name
- Status
- players
- sessionRoster
limit: 15
image: note.image
- type: table
name: Session Journals
filters:
and:
- file.folder == "1-Session Journals"
order:
- file.name
- Status
- players
limit: 15
Vault Graph
Vault Report
// 1) Build a map of tag → count, only for #Category/... tags
const tagCounts = new Map();
for (const page of dv.pages()) {
// skip templates folder
if (page.file.path.startsWith("z_Templates/")) continue;
for (const raw of (page.file.tags ?? [])) {
// normalize: strip leading '#', lowercase
const tag = (raw.startsWith("#") ? raw.slice(1) : raw).toLowerCase();
if (!tag.startsWith("category/")) continue;
tagCounts.set(tag, (tagCounts.get(tag) ?? 0) + 1);
}
}
// 2) Parallel arrays (sorted by count desc)
const entries = Array.from(tagCounts.entries()).sort((a,b) => b[1]-a[1]);
const labels = entries.map(([t]) => t);
const counts = entries.map(([,c]) => c);
// 3) Configure and render the bar chart
const chartData = {
type: 'bar',
data: {
labels,
datasets: [{
label: 'Count',
data: counts,
backgroundColor: labels.map(() => 'gold'),
}]
},
options: {
scales: { y: { beginAtZero: true } }
}
};
if (window.renderChart) {
window.renderChart(chartData, this.container);
} else {
const canvas = dv.el("canvas", "", { cls: "chartjs-canvas" });
// If you load Chart.js yourself, you can do:
// new Chart(canvas.getContext("2d"), chartData);
dv.paragraph("⚠️ No renderChart() found. Load your chart renderer or switch to your Chart.js init.");
}
Link ao original